For Unreal Engine 5.8

Your AI copilot,
inside the editor.

Dev Buddy wires local and cloud AI models directly into UE5 — generate meshes, textures, splats, and logic without ever leaving the editor.

25+ plugins 874 native functions Local & cloud model support

Capabilities

Built for real production work

Every toolset runs natively inside the Unreal Editor — no context switching, no external round-trips.

Generative Toolsets

Produce meshes, textures, Gaussian splats, and landscapes from text or reference images — powered by ComfyUI, Tripo3D, Meshy, and more.

In-Editor Chat

Talk to Claude, local Ollama models, or your own OpenAI-compatible endpoint from a dockable chat panel with live streaming.

Visual Workflow Graphs

Chain generation and automation nodes on a graph canvas, or let an orchestrator agent build the workflow for you.

Native C++ Ports

Core toolsets ship as first-class native plugins — full API parity, no Python bridge, no runtime dependency overhead.

Local-First, Privacy Friendly

Run entirely offline with local models where it counts — cloud providers are opt-in, never required.

Drop-In Fab Install

One install from the Fab Marketplace. No manual builds, no missing dependencies — it just works.

Quick Start

Up and running in a minute

Install from Fab, enable the plugin, and open the Dev Buddy tab.

01 Install the plugin

From the Fab Marketplace, add Dev Buddy to your project, then enable it in the Plugins window.

# In your project's Plugins folder, or via Fab's "Add to Project"
Edit > Plugins > Search "Dev Buddy" > Enable > Restart Editor
02 Open the Dev Buddy tab

Find it under the Window menu, then dock it wherever fits your layout.

Window > Dev Buddy > "Open Panel"
03 Connect a model

Pick a local backend like Ollama, or add your own API key for a cloud provider.

// Settings > Dev Buddy > Providers
provider: "ollama",
model: "qwen2.5-coder:7b",
endpoint: "http://localhost:11434"
04 Generate your first asset

Type a prompt in the Workflows tab and run it against a generation node.

# Workflows tab
prompt: "low-poly wooden crate, game-ready"
node: Generate MeshImport to Content Browser

Ready to build faster?