Generative Toolsets
Produce meshes, textures, Gaussian splats, and landscapes from text or reference images — powered by ComfyUI, Tripo3D, Meshy, and more.
For Unreal Engine 5.8
Dev Buddy wires local and cloud AI models directly into UE5 — generate meshes, textures, splats, and logic without ever leaving the editor.
Capabilities
Every toolset runs natively inside the Unreal Editor — no context switching, no external round-trips.
Produce meshes, textures, Gaussian splats, and landscapes from text or reference images — powered by ComfyUI, Tripo3D, Meshy, and more.
Talk to Claude, local Ollama models, or your own OpenAI-compatible endpoint from a dockable chat panel with live streaming.
Chain generation and automation nodes on a graph canvas, or let an orchestrator agent build the workflow for you.
Core toolsets ship as first-class native plugins — full API parity, no Python bridge, no runtime dependency overhead.
Run entirely offline with local models where it counts — cloud providers are opt-in, never required.
One install from the Fab Marketplace. No manual builds, no missing dependencies — it just works.
Quick Start
Install from Fab, enable the plugin, and open the Dev Buddy tab.
From the Fab Marketplace, add Dev Buddy to your project, then enable it in the Plugins window.
# In your project's Plugins folder, or via Fab's "Add to Project"
Edit > Plugins > Search "Dev Buddy" > Enable > Restart Editor
Find it under the Window menu, then dock it wherever fits your layout.
Window > Dev Buddy > "Open Panel"
Pick a local backend like Ollama, or add your own API key for a cloud provider.
// Settings > Dev Buddy > Providers
provider: "ollama",
model: "qwen2.5-coder:7b",
endpoint: "http://localhost:11434"
Type a prompt in the Workflows tab and run it against a generation node.
# Workflows tab
prompt: "low-poly wooden crate, game-ready"
node: Generate Mesh → Import to Content Browser